Outlander

Outlander

I designed, executed, and composited a 26 shot sequence based around a computer that teaches a humanoid alien ancient languages and knowledge from Earth’s past in order to survive and strive in 8th century Viking ruled Norway. I worked with the director to achieve his vision of this technology utilizing a combination of 2D and 3D design elements. (Sections with the time code burn-ins are non-effects shots but included to illustrate the whole sequence.  I was given all the pieces and editorial latitude to alter the cut as needed to make the sequence work.)